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	<title>Comments on: The Joys and Perils of Mass-Market Java Games</title>
	<atom:link href="http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/</link>
	<description>Building software that matters</description>
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		<title>By: Dmitry Leskov</title>
		<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/comment-page-1/#comment-10</link>
		<dc:creator>Dmitry Leskov</dc:creator>
		<pubDate>Sat, 07 Oct 2006 06:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://gojko.net/2006/09/29/ups-and-downs-of-mass-market-on-line-java-games/#comment-10</guid>
		<description>Also, this article has pointers to dozens of free and commercial Java deployment products:

http://www.excelsior-usa.com/articles/java-to-exe.html</description>
		<content:encoded><![CDATA[<p>Also, this article has pointers to dozens of free and commercial Java deployment products:</p>
<p><a href="http://www.excelsior-usa.com/articles/java-to-exe.html" rel="nofollow">http://www.excelsior-usa.com/articles/java-to-exe.html</a></p>
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		<title>By: Dmitry Leskov</title>
		<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/comment-page-1/#comment-9</link>
		<dc:creator>Dmitry Leskov</dc:creator>
		<pubDate>Fri, 06 Oct 2006 14:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://gojko.net/2006/09/29/ups-and-downs-of-mass-market-on-line-java-games/#comment-9</guid>
		<description>A standalone app bundled with a private JRE (or natively compiled) is the way to go if you want to avoid most of Java deployment problems.

See http://www.excelsior-usa.com/jetdownsize.html if you are worried about download size.</description>
		<content:encoded><![CDATA[<p>A standalone app bundled with a private JRE (or natively compiled) is the way to go if you want to avoid most of Java deployment problems.</p>
<p>See <a href="http://www.excelsior-usa.com/jetdownsize.html" rel="nofollow">http://www.excelsior-usa.com/jetdownsize.html</a> if you are worried about download size.</p>
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		<title>By: Shai Almog</title>
		<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/comment-page-1/#comment-8</link>
		<dc:creator>Shai Almog</dc:creator>
		<pubDate>Thu, 05 Oct 2006 18:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://gojko.net/2006/09/29/ups-and-downs-of-mass-market-on-line-java-games/#comment-8</guid>
		<description>Great post,
Agree 100% with &quot;Never show a mock-up&quot;! I&#039;d even go further and say don&#039;t show it to a technical guy too! 

Most of your experiences are quite familiar to me, although I reached slightly different conclusions. I think your approach with Swing was great since you could support i18n features such as BiDi and accessibility rather easily unlike the case if you had chosen Java2D... 

Java Web Start was and is a huge dissapointment to me as well, its better with Java 5 (and has pack200 which is GREAT) but its still buggy. On the bright side I did file quite a few bugs and it seems some work is done for Mustang so hopefully this won&#039;t be as bad with Java 6+.

I don&#039;t think I&#039;d go with Flash in future projects though Java is moving forward and by the time your next project comes out most of these issues will be solved (others will arise but thats always the problem). There are a few new things since you did your project that would make Java more attractive: Java 5 (and Mustang), Pack200, Matisse etc... I think the true weak spot in Java SE today isn&#039;t Swing, its the deployment problem.</description>
		<content:encoded><![CDATA[<p>Great post,<br />
Agree 100% with &#8220;Never show a mock-up&#8221;! I&#8217;d even go further and say don&#8217;t show it to a technical guy too! </p>
<p>Most of your experiences are quite familiar to me, although I reached slightly different conclusions. I think your approach with Swing was great since you could support i18n features such as BiDi and accessibility rather easily unlike the case if you had chosen Java2D&#8230; </p>
<p>Java Web Start was and is a huge dissapointment to me as well, its better with Java 5 (and has pack200 which is GREAT) but its still buggy. On the bright side I did file quite a few bugs and it seems some work is done for Mustang so hopefully this won&#8217;t be as bad with Java 6+.</p>
<p>I don&#8217;t think I&#8217;d go with Flash in future projects though Java is moving forward and by the time your next project comes out most of these issues will be solved (others will arise but thats always the problem). There are a few new things since you did your project that would make Java more attractive: Java 5 (and Mustang), Pack200, Matisse etc&#8230; I think the true weak spot in Java SE today isn&#8217;t Swing, its the deployment problem.</p>
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	<item>
		<title>By: Ivan</title>
		<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/comment-page-1/#comment-7</link>
		<dc:creator>Ivan</dc:creator>
		<pubDate>Thu, 05 Oct 2006 17:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://gojko.net/2006/09/29/ups-and-downs-of-mass-market-on-line-java-games/#comment-7</guid>
		<description>Excellent article, and very honest.  Thanks for the insight.</description>
		<content:encoded><![CDATA[<p>Excellent article, and very honest.  Thanks for the insight.</p>
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		<title>By: gojko</title>
		<link>http://gojko.net/2006/09/29/joys-and-perils-of-mass-market-java-games/comment-page-1/#comment-5</link>
		<dc:creator>gojko</dc:creator>
		<pubDate>Tue, 03 Oct 2006 08:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://gojko.net/2006/09/29/ups-and-downs-of-mass-market-on-line-java-games/#comment-5</guid>
		<description>Hi - thanks for the comment but I think that you missed the point. Swing did an excellent job - the trouble we experienced was mainly due to JVM incompatibilities and JWS bugs, nothing to do with GUI widgets.

Gojko</description>
		<content:encoded><![CDATA[<p>Hi &#8211; thanks for the comment but I think that you missed the point. Swing did an excellent job &#8211; the trouble we experienced was mainly due to JVM incompatibilities and JWS bugs, nothing to do with GUI widgets.</p>
<p>Gojko</p>
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