Learn Spec by Example and Impact Mapping
I’m speaking here:
- XP 2013, June 3-7, Vienna, Austria
- NDC, June 13, Oslo, Norway
- SPA Conference, 24 June, London, UK
- Agile EE, 4-5 October 2013
- Agile Tour, 29 October, Toronto
agile Archive
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Guardian pulling the plug?
Posted on July 21, 2010 | 2 CommentsThe Unite union (of the let’s screw BA travellers for several weeks every few months fame) created a Facebook group to stop jobs in the technology department being outsourced and offshored at Guardian News Media Ltd, publisher of the Guardian, the Observer and guardian.co.uk. According to the group web site,... -
Stop automating manual test scripts!
Posted on July 19, 2010 | 1 CommentCreating an Executable Specification from existing manual test scripts might seem as a logical thing to do when starting out with Specification by Example and Agile Acceptance Testing. Such scripts already describe what the system does, and the testers are running them anyway, so automation will surely help. Not really... -
How to do agile when we only have 50 crap developers?
Posted on July 5, 2010 | 19 CommentsWhy do people complaining that they can’t do agile development with 50 crap developers not see that the problem is in the second part of that statement, not the first? I got an e-mail last week that shows the point perfectly: We discussed whether an agile approach is right, and... -
Anatomy of a good acceptance test
Posted on June 16, 2010 | 11 CommentsThe long term benefits of agile acceptance testing come from live documentation – a description of the system functionality which is reliable, easily accessible and much easier to read and understand than the code. In order to be effective as live specification, acceptance tests have to be written in a... -
Agile in a Start-up Games Development Studio
Posted on May 19, 2010 | 4 CommentsAt the SPA 2010 conference today in London, Harvey Wheaton from Supermassive games talked about applying an agile process in a start-up games development studio. After leaving EA in 2008, he set up his own games development studio in an agile way, which is unusual for the games industry. The...


