During the last two years, I was involved in several projects deployed on the Amazon cloud. Being a relatively early adopter was a fantastic experience that provided lots of opportunities to burn my fingers and learn from mistakes. It also seriously challenged my view of scalable software architectures. I spoke about key lessons learned at CloudCamp London last week – here is the summary of that presentation. Continue Reading »
It was a real pleasure to talk at the Gaming Technology Forum on Friday, thanks for inviting me. Here are the slides. I’ll write a short article on the strategies (2nd part of the presentation) and post it later this week on this web site.
The event is free, will take place in central London on 9th of July and we have about 40 places left so if computing clouds and grids sound interesting sign up now. You can find more information and register on GamingScalability.org.
Here’s a video from my presentation “Games in the cloud” from Skills Matter late last month. The talk is an experience report from one of my recent projects, a multiplayer casino deployed in the cloud and built on top of a processing grid. I cover architectural challenges, benefits of the infrastructure and surprises.
CloudCamp returned to London yesterday, organised with the help of Skills Matter at the Crypt on the Clarkenwell green. The main topics of this cloud/grid computing community meeting were service-level agreements, connecting private and public clouds and standardisation issues. Continue Reading »